Blog posts tagged "snapcraft.io"
Welcome to the weekly development notes for snapcraft! This covers work from 03 September until 09 September of 2017. Highlights snapcraft 2.34 has been tagged, currently available in Ubuntu Artful Aardvark, 16.04 LTS and 17.04 in proposed and the snapcraft beta channel. Catkin plugin support for pip dependencies is landing in pieces; sho
September, back to school! This month’s pick of the top snaps is all about productivity and collaboration tools. Very competent web browser? Check. Messaging clients? Check. PDF and Video files editing? Check. Hacking your router to host apps and Minepocket server management? Well, September also has weekends – check! If the term “snaps”
This article originally appeared in Snapcraft Forums Welcome to the weekly development notes for snapcraft! This covers work from 27 August until 02 September of 2017. Highlights Added support for new ROS content-sharing use-cases that previously failed to build Revamped remote container mounting to not require an SSH connection Added a c
This article originally appeared in Snapcraft Forums Welcome to the weekly development notes for snapcraft! This covers work from August 20-26, 2017. Development in master many: simplify plugin loading PR: #1507 grammar: move into project_loader PR: #1500 project loader: refactor into package PR: #1504 ci: speedup the CLA check PR: #1503
These are my notes about UbuconLA, a bit of social activities and thoughts on the talks related to the snappy ecosystem.Arriving I left late on thursday for a planned night arrival into Lima, Leo was going to be arriving around 2 hours earlier than me
Welcome to the weekly development notes for snapcraft! This covers work from August 14 until August 20 of 2017. Development in master Last week, error handling in snapcraft took the spotlight, this is the list of what happened in master: docs: fix typo in plugin help (PR: #1496) errors: use function for exit code (PR:
Welcome to the weekly development notes for snapcraft! This covers work from August 7 until August 13 of 2017. Development in master The theme of code landing into master this week was mostly about robotics, from polishing and refactoring to ease the development of ROS 2 support (ament plugin) as well as supporting new features. Aside
This is a follow-up to the ROS prototype to production on Ubuntu Core series to answer a question I received: “What if I want to make an image for the factory, but don’t want to make my snaps public?” This question is of course not robotics-specific, and neither is its answer. In this post we’ll
Travis CI offers a great continuous integrationservice for the projects hosted in GitHub. With it you can run tests, deliverartifacts and deploy services on pull requests, when they are merged, or withsome other frecuency.Last week theyupdated the
Many open-source software developers use GitHub. Let’s make it as easy as possible for them to build and release their code automatically.
This is a guest post by Ricardo Feliciano, Developer Evangelist at CircleCI. If you would like to contribute a guest post, please contact ubuntu-iot@canonical.com. Snapcraft, the package management system fighting for its spot at the Linux table, re-imagines how you can deliver your software. A new set of cross-distro tools are available
If you’re familiar with ROS (Robot Operating System), chances are you’re also familiar with the Turtlebot. The first version of the Turtlebot was created back in 2010 to serve as an inexpensive platform for learning ROS. This was followed in 2012 by the Turtlebot 2, which has since become the reference platform for learning ROS.
The public beta release of build.snapcraft.io is now open! build.snapcraft.io is an easy and free to use platform for publishing your software to the tens of millions of machines running Ubuntu, Debian, Fedora, OpenSuSE, Arch, Gentoo, Yocto and others. whichever Operating System they’re running, the behaviour of your app is going to be th
This is the fifth (and final) blog post in this series about ROS production. In the previous post we created a gadget snap to allow confined access to the Turtlebot. In this post, we’re going to put all the pieces from this series together and create an Ubuntu Core image with our ROS snap preinstalled,
This is the fourth blog post in this series about ROS production. In the previous post we created a snap of our prototype, and released it into the store. In this post, we’re going to work toward an Ubuntu Core image by creating what’s called a gadget snap. A gadget snap contains information such as